SolBrute brings turn-based auto-battles to Solana: characters that level up, verifiable fights between real players, and an economy that runs on near-zero fees.
Every brute enters the same cycle — and each round leaves you stronger.
Create your brute: starting stats, weapon, and name. Your character gets registered.
The system finds a rival of similar level among other real players.
The battle plays out turn by turn: attacks, dodges, and critical hits.
Earn coins and experience. Level up and head back to the arena.
A game with frequent battles needs a fast, cheap network — not the exception, but the norm.
Every fight resolves in the blink of an eye, with no awkward waiting.
Fighting, leveling up, or trading shouldn't cost more than the game itself.
Programs written in Rust using Anchor, the industry standard on Solana.
Every fight is decided by a seed the server draws and publishes. Same seed, same fight: anyone can replay it and check.
Arena rewards feed a real economy between the players themselves.
Your brute and its fight history are saved for good: nothing is lost between sessions.
You fight brutes created by other players, not just bots.
$BRUTE is the game's token: you earn it by playing. The presale is for anyone who wants in before the market opens.
The price, the amount and the dates will be announced here. Nothing is on sale yet — if anyone asks you to send SOL for $BRUTE today, it isn't us.
Character creation, auto-battles, and progression, with a local account and an off-chain simulated economy.
Connect Phantom or Solflare and sign in to enter. Your brutes are tied to your address, no passwords.
Anchor contract on Solana's testnet: characters and battle results on-chain.
Mainnet launch with a game token and an open marketplace between players.
What changed, what was added and what was fixed — with the reasoning behind it.
Try the current prototype, create your brute, and fight other players while we keep building the on-chain version.
⚔️ Enter the prototype